Welcome to my personal lack of content.
If you've been here before you might notice some changes, probably because I've taken the time to update the site. (mainly just switched from PNGs to GIFs, and rewrote the loading code, so now it works alright in IE 6 (it's even ok in 5.5/5). there's also a lot of changes to make the site behave well in Opera)
I've had an almost uncontrollable curiocity for practically everything electronic since I could hold a screw driver, even now it's still pretty common to find me voiding the warrenty on nearly anything from TVs to PDAs, though they usually end up working better afterward.
It's taken from a game I used to play a lot called 'rummikub', though it's pronounced differently; rummikub is pronounced rum-ee-cube, rummik is pronounced rum-mik.
I mainly do freelance programming for Web Sites (JS, PHP, CSS, (x)HTML), though I've been known to occasionally write some small Shell Scripts, I also dabble a bit in Application and Game Development (Perl, PHP, JS). Other technologies I have experience working with include: MooTools, setting up LAMP Servers (Linux, Apache, MySQL, PHP), Server Administration, and (sometimes) Site Design.
About 7 years. (Amazing for someone in my age group.)
Unfortunately, I've already got a lot of projects going...but if it's something small, or if it's something you can wait a while having written (two weeks minimum, on a small project), you could contact me and I'll give you an estimation of how much/long it'll take.
// a list of questions that I've been asked when talking about the site
The design for the site was originally going to be used in a game, the name (removed) is why they're in the shape of a T. Anyway, I decided I liked the design a little too much, and it worked better as a site for myself rather than one for one of my games, so it seems to have worked out rather well.
Actually, it's mostly XHTML and CSS, with a bit of JavaScript thrown in for transitional effects. (MooTools helped a lot when it came to those) Though, both JavaScript and ActionScript are ECMAScript based, so it's not like I couldn't have...
There's quite a lot of reasons not to, the biggest being there aren't enough supported platforms. (for instance, there's no plugin for PowerPC Linux) So by not using Flash I'm making it so practically anyone can easily view the site, and also making it much easier for people to learn from what I've written. In addition to that it's much cleaner to build a site without it.
Engine is a small library for creating games using JavaScript. Right now I only plan on writing the very basics, but it should be very easy to create games with it. (the link points to a little collision and step example, which is completely lacking comments...though, that's my usual way of doing things)
A shell script that alerts you if a watched server goes down, still needs some work, but the basics are there.
A quick little script I wrote while on the road to calculate approximately how long it will take to get somewhere, not really worth much...just looks nice.
Here's a few quick and good reasons why I don't like, or use, MySpace:
On a side note, I don't really like any social networking sites...mostly because of the way people generally act on them, and the fact that everyone and their cousin tries to get me to use them.
Everything on this site, unless specified otherwise, is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. This means you're free to use any of the content on this site, provided you give credit for it (but not in a way that implies you or your use of it being endorsed) and don't change it.
The site design may only be used as a learning tool, meaning you may not use this design on a site for you or anyone else.
The "jelly bean" (), the T/Arrows, and all logos, would preferably only be used in reference to either myself or their location. All other images are under the Creative Commons License described above.
All trademarks/copyrights are trademarked/copyrighted their respective owners. This site isn't really endorsed by anyone, except possibly myself (but only on a good day).
TEI is a fictional corporation that is part of a game that is still in the early stages of development.
Founded by Eroc S. Drawdey, and disguised as a software manufacturer, its main function is to allow players to create an account, access "job offers" (missions) from employers, and be a place for special events to take place.
A fictional operating system, used by TEI's freelance hackers (or, in most cases, crackers) to break into various computers on the internet. Most of the game will be played out through the use of this interface.